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so I can't just grind myself through it ha ha. Maybe I'll have another good half-conscious run on it as with Classic here, though it requires some art etc. Arena mode is still undecided - it's really important for testing and modding, but another chunk of time. Don't worry - I'm a big adv mode fan and it's not going anywhere, we just need to get the launch together after these several years.
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Over in Adventure land, the community consensus was that pushing it to post-launch is acceptable, and we're going to take that route - it'll save us months (and months) of pre-launch time, which we need to do at this point.
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As a bonus, in the Premium version you can flip between graphics and Classic with a simple settings option during play without having to reload.
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Looking at these screens, obviously there's more that needs to be done and some of the glyph choices are Questionable (it was hard enough keeping my eyes open after doing ~2000 entries.) But on the plus side, it looks like we'll have a Classic release on the website at-or-around the initial launch, and every one of these glyphs is also easily moddable in the txt if you want to make different choices. After days of grinding away at a 120KB txt file, I ended up just finishing a whole preliminary look.Īll of the new menus are converted - the tooltips are essential for the small buttons of course, and we have those. This required entering a semi-conscious data entry state. Before doing that, I thought I'd take a good stab at Classic and get a better feeling for how long it would take to do the conversion.
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Sure, the code compiles five times as fast, but that doesn't take away the sting of resting in a darkened closet while all the young computers live fulfilling lives. What does it feel like turning 39 for the ninth time? It feels like Tarn's old computer, yesterday, when he traded it in for one that could run his new compiler.Here are some baby photos I pulled off today: I've also been collecting Scamps photos from my parents' devices to make sure I had them all. As discussed in Future of the Fortress over the last few months, this'll cover designations and buildings at the very least, including making sure they still interact well with macros, but not all of the selectors on menus on the first pass. In code land, I'm nearing completion of the keybinding screen and should be doing keyboard support after that. Got some workshop art and evil/good/desert grasses in, and also some good progress on the music side. Happy 16th DF release anniversary! While we don't have a release quite ready, work continues to go well.
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But I'll get to the keyboard support soon! Lots and lots of things keep coming in, and there are still a few categories incoming I haven't touched yet. I have a feeling the whirlwind sense I have will only increase as we draw closer to the end. Well, as ready as they can be for a live demo! So I guess I wasn't actually side-tracked, since it's all forward progress, but I mostly ended up working on something we're going to announce next week ha ha. I was side-tracked a bit this week, since we're doing a demo in Seattle on September 2nd at PAX, and I wanted to make sure some things were ready for that. Here's some video news that Zach made last week.
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Which is not this week! I didn't realize some people would be out of town (or continent, as the case may be, is.) Soon though, as we approach our PAX demo. Did some more Classic conversion as well, and a little more work on our exciting announcement ha ha. I don't see it anymore, anyway, though there are varieties and something rare may still exist. I believe I've taken care of all that now. For instance, I don't recall if it's in the last video, but you've quite likely seen either dwarves slicing through menus as they walk, or especially showing through the minimap. I've mostly been catching up on art, which we'll show in a few days, and handling random bugs. Somewhat distracted by my first potential root canal, ha ha.
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Coming to Steam and itch.io! DOWNLOAD DWARF FORTRESS CLASSIC 0.47.05 (January 28, 2021) Windows |Īll Versions Current Development: RSS Feed, Release Feed, Work continues.
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